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The only true flaw I could find were the stairs to the first floor... it seems they would've made good use of a shadow on the top, much like you did it with the stairs back to ground floor. I know why you drew them the way you did, however it's a little confusing this way.
Also... with all the doors closed, is there a special reason the ones in the entrance hallway are open? ^^
Everything i kind of questioned is little stuff, though... this is a great piece of work, and should be most enjoyable to play. Congrats, and keep up the great work!
Normally we cartographers get a draft from our commissioner and usually we have to follow it to the letter, thou sometimes we get some freedom to twist a little the elements. Fantasy writter or us fantasy mappers are rarely architects, so common architectural sense is usually not applied, like proper lighting, wall foundations, correct column placement, proper door swinging, etc, ect. Most of this is common sense, but believe me that few fantasy writers are thinking "A column needs to be here or else the roof would colapse; or, a window needs to be here or else the room would be dark and torch/candle lighting would suffocate the place", so that sometimes is left to us to add, since we are supposed to have a little more knowledge/awareness about it, but then again most of the time we are not able to modify the writer's map draft and we have to illustrate it verbatim... regardless of any architectural "errors" it may have. An important point, sometimes these "errors" are intentional, see below.
In this particular case, Run Amok games provides a real good map with a very few minor "errors" in it, and luckly they allowed me to twist it a little to "fix" it properly. These details were mostly proper window placement for "realistic" lighting and a little proper furniture locating (yeah, sometimes we also do the interior design thingy
About that first floor stair, you are right about it looking a bit confusing about where it goes. I tried shading it as you suggest but it made it look more confusing 'cause it made it lool as it was going down, so I decided to leave it as is. Next time I'll try another trick on stairs, I hope you notice
Thanks for the feedback and I hope you enjoy the adventure!
As for th architechture, I can definately relate to what you say. My professional background has more to do with architechture and planning than actual art, and that definately pays off when designing games in my free time. Therefore... I definately hear you there ^^
Dammit! Every time I think I'm getting good at something, I meet the master x.x